Award-winning UI
The interface for Destiny was once called by the press, "The best part about Destiny" (Geek.com). It won major awards from the National AIGA and Graphis, making the cover of the latter's design annual. As with Halo, we're starting to see the influence of the Destiny UI start showing up in other contemporary titles. I led the team that created this new IP for Bungie. Some features of the UI (internally and externally) include:
Extensive player inventory, with unique icons for most items, created through automation.
Quick and intuitive navigation through these dense inventories via an easily controlled cursor.
Effortless multiplayer joining in all activities.
Flexible overflow valves that reduced bug wake as our internal localization team to brought the game to 11 languages.
Support for 4 platforms, as well as a PC port.
Visual updates and quality-of-life features added throughout the lifespan of the game.
Flexible investment systems allowing designers to build features with little UI involvement.
Take a look at the final product...