Groundbreaking UI
The interfaces I designed for the Halo franchise have been praised by fans, borrowed by others, and influenced the feature set we recognize today as standard console platform operating system features. The console user interfaces I created in the Halo were the first to
- Allow people to form parties and move together between game sessions as a group
- Have an always-present active roster that allowed players to navigate the UI and stay together in their party
- Have a friends list viewable in-game
- Allow friends and clan to send messages without exiting the game
- Feature a virtual keyboard accessible in-game
- Display player details and status in-game
- Enable cloud storage and a file browser for saved game content
Take a look at the final product...